7-5: Miasma Moor - Tactical Guide
- Level 1-1
- Level 1-2
- Level 1-3
- Level 1-4
- Level 2-1
- Level 2-2
- Level 2-3
- Level 2-4
- Level 2-5
- Level 3-1
- Level 3-2
- Level 3-3
- Level 3-4
- Level 3-5
- Level 4-1
- Level 4-2
- Level 4-3
- Level 4-4
- Level 4-5
- Level 5-1
- Level 5-2
- Level 5-3
- Level 5-4
- Level 5-5
- Level 6-1
- Level 6-2
- Level 6-3
- Level 6-4
- Level 6-5
- Level 7-1
- Level 7-2
- Level 7-3
- Level 7-4
- Level 7-5
- Level 7-6
- Level 8-1
- Level 8-2
- Level 8-3
- Level 8-4
- Level 8-5
- Level 8-6
- Level 9-1
- Level 9-2
- Level 9-3
- Level 9-4
- Level 9-5
- Level 9-6
- Level 10-1
- Level 10-2
- Level 10-3
- Level 10-4
- Level 10-5
- Level 10-6
- Level 11-1
- Level 12-1
- Level 12-2
- Level 12-3
- Level 12-4
- Level 12-5
- Level 12-6
- Level 12-7
- Level 12-8
- Level 12-9
The fifth stage of the Miasma Moor level has come. Your Team Strength already must exceed 10,000 to clear three waves of enemies. Hope, your Pokemon already evolved, and they can use some special moves.
Tip 1 from Pokemon Quest walkthrough guide: There are apparently some moves that Pokemon can only learn after Evolution.
Perhaps, the Pokemon in your team already have multi-sockets.
Tip 2 from Pokemon Quest walkthrough guide: In rare cases, there are apparently Pokemon that have multi-sockets into which you can put two kinds of stones - HP and ATK. To have both HP and ATK is an essential benefit for a Pokemon.
All these new special features will help you beat the stage bosses. At 7-5, it is Vileplume.
It is an odd-looking bipedal Pokemon with a flower growing on its head. He belongs to a Grass/Poison dual-type. The poisonous effect of this Pokemon is caused by the flower. When Vileplume shakes its head, it spreads the toxic pollen. Thus this Pokemon provokes allergic attacks.
To beat Vileplume, use Flying, Fire, Ice, and Psychic-type moves.