10-1: Farside Fjord - Tactical Guide

Level boss
Starmie Type:Water hp 60 atk 65

Welcome to a new location to explore. On the Tumblecube Island, there is a place where your team needs to pass the tenth level which has six stages. The task is not a piece of cake, because you already require not less than 8,800 Strength to start the expedition.

The place where you will take all your expeditions is Farside Fjord. It’s a bright area with trees and rivers along your way.

At the first stage, you need to clear three waves of wild Pokemon before you meet the stage boss. Starmie is the boss here. It is a dual-type Water/Psychic Pokemon. It has a body in the form of a star with a jewel on the center of it.

Starmie emits electrical waves which are powerful enough to reach the furthest parts of the universe. Sometimes Starmie also called “The Gem of the Sea” because of its multi-glowing core.

To beat Starmie, use Electric, Grass, Bug, Dark and Ghost types of moves. If you see the core flickering, then the Starmie is already low on health.

Tip from Pokemon Quest walkthrough guide: You can change your Pokemon moves with Training. The Pokemon moves may change randomly. With the Level-Up Training feature, you can you can press and hold the move icon to see its description.